AI Insights · Timothy · October 2021
Top 5 Hypercasual Games in Russia Q3 2021
In Q3 2021, the top 5 hypercasual games in Russia on both iOS and Android platforms showcased varying trends in weekly downloads, revenue, and active users.
In Q3 2021, Russia's top 5 hypercasual games on a unified platform exhibited notable trends in weekly downloads, revenue, and active users. Below is a detailed performance analysis of these games, based on data from Sensor Tower.
Fidget Toys Trading: 3D Pop It Initially, this game saw a significant spike in weekly downloads, peaking at around 518K in early August. However, downloads gradually declined to approximately 94K by the end of September. Revenue showed a late surge in the quarter, reaching nearly $59 in the week of September 20. Active users followed a similar trend to downloads, peaking at about 1.1M in early August before dropping to around 247K by the end of September.
Count Masters: Crowd Runner 3D Weekly downloads for this game started strong at 234K in late June but showed a downward trend, finishing the quarter at around 107K. Revenue saw minor fluctuations, peaking at about $92 in mid-August. Active users experienced a gradual decline from 742K in late June to approximately 316K by the end of September.
Judgment Day: Angel of God Downloads for this game surged to a high of 431K in early August but steadily decreased to around 83K by the end of September. Revenue peaked at approximately $236 in early August, while active users followed a similar pattern, reaching a high of 382K in late July before declining to about 62K by the end of the quarter.
Trading Master 3D - Fidget Pop This game saw an initial spike in downloads, reaching around 574K in early July before dropping to approximately 3.8K by the end of September. Revenue was minimal, with a peak of around $40 in mid-July. Active users also decreased over the quarter, from 1M in mid-July to about 124K by the end of September.
Racing in Car 2021 Downloads for this game started at 568K in late June but declined to around 59K by the end of September. Revenue showed some variability, peaking at approximately $4.6K in late June. Active users had a more stable trend, starting at 711K in late June and ending the quarter at around 371K.
For more insights and detailed analytics, visit Sensor Tower.